﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Lidgren.Network;

namespace CodeGame.Networking.Clientside
{
    internal class ClientPacket : Packet
    {
        public virtual ServerClientNet GetID()
        {
            return ServerClientNet.None;
        }

        public virtual void Handle(NetIncomingMessage message)
        {
            throw new NotImplementedException();
        }
    }
}
